![]() There is one base radio with three amplifiers that are placed in close proximity to the base radio. If you are unsure how the unknown radio signal easter egg steps work, follow along. If you have already done the unknown radio signals easter egg before, you will be familiar with this step. These spawn on Round 3 and above in all the regions and have fixed spawn locations. This step is exactly like the unknown signal radio easter egg, but instead of a song cassette at the end, you get a device called Beacon Listening Device. These subtitles will come in handy when we are doing the Maxis radio step. ![]() However, Round 3 is where the easter egg steps begin.īefore you do anything else, we highly recommend you turn on your subtitles as they will make your life easier. You can continue to do the objectives and side world events even on Round 3 to fully upgrade your weapon and buy all the perks if you haven't already by this point. You can always run a shotgun as a secondary and equip a Hauer 77 with Shatter Blast ammo mod to take down elites such as Krasny Soldat and Manglers easily during the final boss fight. Keeping in mind all of the above points, we believe that Brain Rot is an absolute necessity for this easter egg. Assuming the same, the Legion final boss should also be weak to Brain Rot resulting in extra damage from your shots. Tempest zombies are weak to Brain Rot as well. The Legion boss is an upscaled version of the Tempest elite zombies. ![]() It would be advantageous to have a couple fighting by your side as you take down the Legion. There are going to be hordes of zombies and elite zombies during the boss fight. The Mimics are weak to Brain Rot.įinally, during the boss fight, the zombies can be turned. ![]() You are going to have a tough time dealing with these Mimics without a Brain Rot ammo mod. So, make sure you do that.Īnother reason is when you are down in the facility during the launch key step of this easter egg. You can only turn special zombies if you've upgraded your Brain Rot to tier IV. The first is that it allows you to turn elite zombies that can help you fight against the other zombies. The most important ammo mod in this easter egg is the Brain Rot ammo mod. This means you need a total of 50,000 points to fully pack-a-punch your PPSh-14.Ĭontinue to do the objectives as stated and warp to Round 3. You can bring up your map to find the location of the pack-a-punch machine. Unlike the regular round-based survival maps, the pack-a-punch machines are randomly placed around maps in each region. Pack-A-PunchĪs you progress through the rounds and objectives, make sure you constantly upgrade your pack-a-punch level of the weapon. Keep completing the objectives and side-missions to gather points and buy these perks. When you warp, you will notice that the random perk will go at the end of the perks list. You can still buy the rest in the order you wish. When you buy the perks, the random perk is always at the end. You might also end up with a random perk from doing the side world events and objectives. These three perks should be your absolute priority. This is critical as whenever you go down, you lose some perks, and you need to ensure you don't lose the important perks such as JuggerNog, Quick Revive, and Stamin-Up first. It is also important to know the order in which you need to buy the perks.
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The entities will be automatically filtered when exporting, and all the geometric operations needed to fit the target data format (such as segmenting curved entities) are automatically performed. There are options to export the Coordinates, Length or Area, the entities Layer, Handle and Elevation, the Attributes and the name of the Block references and their properties, the Texts and their properties, the Hatches and their properties, etc. In the same way, the user can choose or select the export parameters to define all the target data among a great number of possibilities. Spatial Manager™ for GstarCAD exports entities from the drawing to spatial files or databases, and saves their Extended Entity Data (EED) as alphanumeric data tables using a wizard, which shares some of the steps with the import wizard. It is possible to execute one or more "Tasks" at once. The "Tasks" save all the import processes parameters and options in order to repeat these processes so many times as desired. There are some advanced and powerful techniques to speed up the import processes, such as Import-all sources from a folder, database schema or multi-table file and others. Spatial Manager™ for GstarCAD imports spatial data, into new or existing GstarCAD drawings, as GstarCAD entities and Extended Entity Data (EED), using a powerful wizard which lets the user choose or select all the necessary import parameters in order to get differentiated spatial information in a CAD drawing.īatch-import, automatic layering, fill of polygons, blocks according data values and mapped attributes, labeling, elevation, thickness or the spatial filter are only part of the application functionality when importing from spatial files, data servers, data stores, etc. Spatial Manager™ for GstarCAD is a powerful GstarCAD plug-in designed for GstarCAD users who need to import, export and manage spatial data in a simple, fast and inexpensive way, which includes many possibilities not seen so far in GstarCAD. It comes in a lightweight application that runs inside GstarCAD and allows the user to import and export geospatial data between GstarCAD drawings and geospatial files, data servers or data stores, display background maps and manage alphanumeric data and data tables. Perpetual licenses. Pay once, no periodic fees.Interface simple, intuitive and productive.Save Tasks to replay the import processes so many times as desired.Alphanumeric data tables as GstarCAD Extended Entity Data (EED).Terrain functions including 3D points from elevation services, DTM meshes, contours, etc.Backgrounds Maps, powerful and easy to use.Export from GstarCAD to Google Earth (KML or KMZ), Shapefiles (SHP), Points (many formats), MapInfo, PostGIS, SQL Server, SQLite, and many more geospatial targets.Import into GstarCAD from Google Earth (KML or KMZ), OpenStreetMap (OSM or PBF), Shapefiles (SHP), GPS, Points (many formats), Excel, Access, ESRI ArcInfo®, MapInfo, GML (GML or GZ), PostGIS, SQL Server, SQLite, and many more geospatial sources. ![]() Insert the Dynamic Block into a drawing, select Dynamic Block and click the grip of Visibility Parameter, choose one item in the pull-down list, Dynamic Block will change the display state automatically, as shown in the following picture.Spatial Manager™ for GstarCAD In a nutshell ![]() For the state of “Car” and “Truck”, set them in the same way.Īfter finishing the editing of the Visibility States, move the three cars view to make them overlap each other as shown in the picture bellow. In order to control the visibility of the three cars view in this example, we click new option for the three Visibility States as shown in the picture.Ĭlick the following button as shown in the picture and choose roadster in the pull down menu.Ĭlick the “Invisibility” button in the Visibility tool panel, select truck and car drawings, then make them invisible in the “roadster” state, as shown in the following picture, after selecting, press enter to confirm. In the dialog box, you can rename, create new and remove Visibility States. ![]() Using the Visibility Parameter function, you can control the display and hide a certain view in Dynamic Block.ĭraw three cars as below and define all of them as block.Įnter into Block Editor by Double-clicking the block or right- click the menu, click the button Visibility of Parameter in the Parameter panel, appoint the position of the Parameter according to the system prompt, as shown below.Ĭlick the visibility states button, then the Visibility States dialog box will be displayed. Unlike the previous campaigns, which were noted by Command and Conquer fans for not having full motion video cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a live-action video of a news reporter of the respective side giving details about the situation and instructions for what to do behind the current mission. Zero Hour also contains 3 new campaigns of five missions each, one for each side, with their chronological order being USA first, GLA second, and China last. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes. Command & Conquer: Generals – Zero HourĬommand and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. I did some changes to play this map in Zero Hour This map is detailed and Balanced thats why it is a good candidate for PVP games Good Luck Generals and Enjoy = Installation: Documents/Command And Conquer Generals Zero Hour Data/Maps/Here = For any feedbacks and Suggestions Contact: =.Ħ-Player Multiplayer Maps Maps for Command & Conquer: Generals Zero Hour (C&C: GZH).This mod brings you to the epic battle of humanity and the aliens from outer space called The Keruge, USA, GLA, CHINA Generals have all pooled their factions resources onto their side and fighting together to defeat this evil menace.Command & Conquer: Generals Zero Hour Infantry Battle map Free Take a look at this custom four-player map for Command & Conquer: Generals Zero Hour. ![]() (Redirected from Command and conquer generals: zero hour) |
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